How everything works — one section per tab. All times are Moscow time (MSK, UTC+3).
1Sign in with your email: you get a one-time link, there are no passwords.
2Create your player card: nickname, position, platform, attributes. You set the attributes yourself — until matches are played for you, the card is marked as unverified, and everyone can see that.
3Then two paths: join someone's lobby on the Tonight page — or create your own and invite people.
Today's event feed: lobbies and club matches. The “now” mark shows what is already running and what is ahead. Cards differ by colour per type: periwinkle — pickup, cyan — Rush, gold — club match.
Filters under the buttons: “has room” hides full lobbies, “almost full” sorts by fill, platform icons keep PS5 / Xbox / PC only — crossplay lobbies pass any filter, everyone is welcome there.
Each team in a card has its own fill row: you can see where to slot in, not just the total count.
“Create a lobby” → format (11v11 or Rush 5v5 — four outfield players, AI goalkeepers), name, Moscow start time, formation. “Club in game” is the club name players search for inside EA FC itself to apply.
“Pickup — 2 teams”: one lobby with 22 (or 8) spots, both teams fill up here and play each other. “Your own team” — one roster that then looks for opponents (see “Your team”).
Claim a position in one click — on the pitch or in the list. Clicking your own position again frees it. When all spots are taken a waitlist opens: someone always drops out before kick-off, and the host needs ready substitutes.
“Close registration” is off by default — latecomers can grab a spot even after kick-off. If you need time to sort the teams, set it to close 5–30 minutes before the start.
“Invite only” — the feed shows a sealed card with no name or club. Entry is by invite link only: copy it on the lobby page and send it to your people. The link is the pass.
1Create a lobby with the “Your own team” setting — one roster fills up, no second side.
2On the lobby page add time windows (Moscow time) when your team is ready to play. Add as many as you like — 21:00, 22:00, 23:00.
3Your team appears on the “Teams tonight” board in Matches. The host of another assembled team books your free window with the “Play at 21:00” button — the match pair is set, both teams see the opponent in that window.
Plans fell through — either side releases the booking on the lobby page. Only the host of an assembled team can book windows: gather your roster first.
A club is a permanent roster with its own page: tag, platform, description, recruitment. Joining is by application, reviewed by the captain or vice. You can only be in one club at a time.
“Matches” is the teams board, the club exchange and tonight's queue. Club challenges are sent by captains and vices: as a listing on the exchange or as a direct challenge from the opponent club's page (they get 30 minutes to answer).
One side enters the score, the other confirms — the match is marked “confirmed by opponent”. The system does not verify screenshots and does not pretend it can: confirmation is always a living opponent's decision. Disagree — open a dispute; its resolution is marked “reviewed by referee”.
A tournament is created with a format (groups + playoff or straight bracket), team count and start time. Clubs apply. After the draw you get group tables (P · W · D · L · G · Pts) and a playoff bracket — it scrolls horizontally, unpaired nodes are labelled “Winner of QF #3”.
Tournament scores follow the same rules as friendlies: one side enters, the other confirms.
The Players section has three tabs: all player cards with filters, “looking for players” listings, and who's free tonight.
A board is a pitch with a formation and arrows for analysis: positioning, movement with and without the ball, pressing. The four arrow types differ by dash pattern and arrowhead, not just colour — the scheme reads in black and white too.
Upload a photo — get parameters for the in-game face editor: about 25 of 40 values are computed from the photo, the rest are marked with an asterisk, the photo cannot provide them. Applying them in the game is manual — the platform does not connect to the game.
Privacy: the bytes are analysed in the service's memory and discarded with the request. The photo is not written to disk and does not end up in your profile — only the numbers are saved.
“General” — the whole platform: finding people and making arrangements. “Club” — your roster only. “Direct” — one-on-one, started from a player's page. Most conversation happens in Russian — the community is Russian-speaking.
How the platform handles your data — in the privacy policy.
Found a bug, have an idea or a question not covered here — write to mediadad@yandex.ru.
FastCup is an independent player community. Not affiliated with EA SPORTS.